audioplayer_set
Set object or interface property to specified value.
Syntax
set(h, propertyname, value)
audioplayer_set(h, propertyname, value)
h.propertyname = value
Input argument
h - a audioplayer object.
propertyname - a string: the property's name of audioplayer object.
value - a string, boolean, double ...
Description
The function sets the property specified in the string propertyname to the given value.
Example
signal = rand(2, 44100) - 0.5;
playObj = audioplayer(signal, 44100, 16)
playObj.Tag = 'my audio object'
See also
History
Version
Description
1.0.0
initial version
Author
Allan CORNET
Last updated
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